Global Video Games Market – A report by Fact.MR
Fact.MR, in its latest business intelligence study, depicts the nuts and bolts of the global Video Games market. The Video Games report presents detailed information regarding the drivers, restraints, opportunities and trends affecting market growth. Each segment along with its sub-segment is analyzed in terms of value and volume. Further, the Video Games report elaborates the market behavior of each vendor operating in the Video Games market.
The Video Games report considers the following years to present the overall market growth:
- History Year: 2012 – 2016
- Base Year: 2012
- Estimated Year: 2017
- Forecast Year: 2017 – 2022
Key findings of the Video Games market study:
- Regional breakdown of the Video Games market based on predefined taxonomy.
- Innovative manufacturing processes implemented by Video Games vendors in detail.
- Region-wise and country-wise fragmentation of the Video Games market to grasp the revenue, and growth outlook in these areas.
- Changing preferences among consumers across various regions and countries.
- Factors (Positive and Negative) impacting the growth of the global Video Games market.
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On the basis of product, the Video Games market study consists of By Game Type:
- Action Video
- Adventure Video
- Arcade Video
- Casual Video
- Children’s Entertainment
- Strategy Video
- Sport Games
- Shooter Video
- Role-Playing Video
- Racing Video
By Hardware, the Video Games market study incorporates:
- Hand-held Consoles Video
- Static Consoles Video
- Gaming Accessories Video
By Physical Platform, the Video Games market study incorporates:
- Computer Games Video
- Console Games Video
By Digital Platform, the Video Games market study incorporates:
- PC Video
- Console Games
- Online Games Video
- Mobile/ Tablet
- Handheld Video
On the basis of region, the Video Games market study contains:
- North America (U.S., Canada)
- Latin America (Brazil, Mexico, Argentina, Rest of Latin America)
- Europe (Germany, Italy, France, U.K., Spain, Benelux, Russia, Rest of Europe)
- APEJ (China, India, Indonesia, Thailand, Singapore, Australia & New Zealand, Rest of Asia Pacific)
- MEA (GCC Countries, Turkey, Northern Africa, South Africa, Rest of Middle East & Africa)
Key players analyzed in the Video Games market study:
- Activision Blizzards Inc
- Nintendo Co. Ltd
- NVIDIA Corp
- Sony Corp
- Microsoft Corp
- Electronic Arts Inc
- Ubisoft Entertainment SA
- King Digital Entertainment Plc
- Supercell Oy
- Take Two
Queries addressed in the Video Games market report:
- How has the global Video Games market grown over the historic period?
- Why are the Video Games market players targeting region for increased product sales?
- What patented technologies are the players utilizing in the global Video Games market?
- Which regions are displaying the fastest growth in the Video Games market?
- What are the underlying micro- macroeconomic factors affecting the global Video Games market?
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